Dan Dixon

Dan’s history blends working in the web industry with creative technology teaching and interdisciplinary research. He has developed a research profile that sits between Techno-Cultural Studies and Human-Computer Interaction. Most of this research has been specifically concerned with the way digital games overlap with the real world in unexpected ways.

In 2012 he carried out a pilot NESTA digital R&D project around immersive theatre with Punchdrunk and MIT. He is currently finishing a PhD which involves an ethnographic examination of the aesthetics of pervasive gaming. His commercial experience he has: managed large scale web design and development for multinational companies; worked as product manager for the BBC’s online communities and user-generated content sites; consulted to blue chip companies on the Web & social software.

His preferred position is to be involved with practical, live experiments and interventions.

Dan will be working with collaborators Colab – Creative Technologies Lab as well as artists who have an interest in works that live in public space.