Im[press]ion blurs the boundary between the digital and the physical in its romantic venture to make tangible a remote digital interaction. In questioning the sincerity of edited digital interaction, the project allows people to address the otherwise forgotten impact of their relationships with others and their environment while embarking on a journey.

In the current paradigm of reality vs digital, physical interactions, especially with strangers, are rendered less meaningful and comfortable than their digital equivalent. Im[press]ion shapes an interaction where people maintain this comfort zone while having a spontaneous connection of physicality.

Formally, Im[press]ion is a scaled-up version of the small pin-screen toys for children. It works using a dipole of dynamic and responsive pin-boards to form two unique, connected surfaces.

Together, pin boards create dipoles of identical surfaces, that each displays forms recorded and created by pressing the pins of the other. The interaction is not forced and people can activate it without realising the function of the object. Consequently, users are not required to have any technological knowledge; one accidental lean or touch would suffice for the dipole to work. Based on intuition users should feel a connection to each other as opposed to the technology that is facilitating it.

9 thoughts on “Im[press]ion

  1. “Im[press]ion blurs the boundary between the digital and the physical in its romantic venture to make tangible a remote digital interaction.”

    In English please!

  2. So…Battleships then.

    Your answer is Battleships.

    If someone gets a boatload of money for Battleships then the universe’s sense of humor is grim.

    At least got one though, this lot are dry as desert whipped camel bones.

    Also: have you done any user research on bus stops that aren’t in a megacity? Do you know how people [majority elderly] actually use bus stops? This splits to all of these suggestions really – it’s infrastructure, add a positive contribution, don’t just put gizmos on it ffs.

  3. Many thanks for your comments. When realised the piece will be very simple to understand, however trying to explain it in text is rather difficult!

    Im[press]ion is a scaled-up version of the pin-screen toys for children. These ‘enlarged pin-screens’ will be sited in different locations, either within the same city, across cities or with cities abroad.

    The interconnected ‘pin-screens’ allow two or more people at different locations to form a spontaneous physical connection.

    The idea is simple, that is to translate a digital ‘like, poke, hug, love, etc.’ that we are so used to in digital social media, and so often do when waiting for public transport, into a real physical gesture. For example, a person interacting with an Im[press]ion ‘pin-screen’ either by accident or intentionally (leaning or pressing) will leave an imprint on an interconnected ‘pin-screen’ in a different location. The person at this location will feel the gesture and can gesture back.

    The aim is to emphasise the connection between people, whereby using this pin-screen, they can touch, lean and press against a responsive surface – feeling a touch from others. A moment of physical interaction when we so often are looking for connection digitally from our flat screens we carry with us. This offers a real time physical manifestation of this digital connectivity we now have.

    We hope this answers your questions!

  4. A very interesting project. I like the idea of two people at different locations having a spontaneous conversation by reacting to each other’s movements. I can see children enjoying playing with it too!

  5. I love the idea that the digital is translated into physical interaction!
    It would certainly make me take the bus more, that’s for sure… .

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