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A playful pack of wild beasts appeared in unexpected places across the city of Bristol, waiting for people to play with them.
Lighting Conductor allows Bristolians to conduct their very own city light orchestra through the movement of their bodies. (UK)
In selected pedestrian crossings in the city, push-button units are replaced with similar looking boxes that, in addition to the existing controls and displays, also… [Read More]
Supernatural re-wires and re-wilds the city, giving magical properties to natural materials in historical locations. Wood, water and soil act as musical instruments, when you… [Read More]
Take a Seat
Take a Seat encourages strangers to meet and interact over a familiar piece of urban furniture. We see benches as inert objects every day. We… [Read More]
Two fluffy clouds hang over the city – lighting up and displaying people’s messages and encouraging people to play and connect. Hanging over the streets,… [Read More]
Why sit when you can play
“Why sit when you can play” reimagines public benches to create a platform for people to come together through music, light, and fun. Marimba like… [Read More]
Claire Doherty is the founder Director of Situations, producers of extraordinary artworks and projects in unexpected locations across the world.
Richard, a qualified Architect, is the Design Manager for Jason Bruges Studio.
Miguel Sicart is a play scholar based at the IT University of Copenhagen.
Clare joined Watershed in 2004 and as Creative Director leads the Pervasive Media Studio, Playable City, engagement and cinema teams, working with industry, academic and creative partners from around the world to support talent and champion new ideas.
Shadowing gives memory to city street lights, enabling them to record and play back the shadows of those who pass underneath.
Beneath our feet, the stars
You’re walking over a bridge at night and to your right, down below on the water, a huge word in white light is forming. Then… [Read More]
CitySelfie asks citizens to take a snapshot of Bristol using different technologies to slice through different layers of the city.
Pipe Dream is an interactive musical sculpture built from actual piping. It reimagines cities’ most utilitarian and intimidating elements as exuberant and inviting opportunities for interaction.
Press Play / Toca Aí
Inviting people to come together and make music by pressing trigger points around the city.
Shark in the Puddle
Shark in the Puddle is a collection of freely-distributed interventions in the city. Ludic Rooms, the creators, will collaborate with the people of Bristol to create an arsenal of open ‘disposable’ artworks that gradually inhabit the city, changing daily based upon the ecosystem: sun, rain, wind, day, night.
Transportals will transform a series of locations across Bristol into pockets of interactive audio-visual art that will invite Bristolians to re-experience their daily environment as one of joy and play.
Hello Lamp Post
Hello Lamp Post invites people to strike up conversations with familiar street furniture using the text message function of their mobile phones.
CAST is an ambitious, site-specific, city-centre pavilion, where the form of the structure’s cladding is created from 3D scans of items provided by the public, each of which will represent their own personal relationship with the city.
Interactive, collaborative, existing simultaneously online and in the real world, this album is a hybrid between light installation, musical performance and generative interface.
Playscape is a network of lightweight, robust digital screens situated around Bristol, acting as a source of many different types of interaction with the city. The… [Read More]
Robot runners is a game that you play in the real world while your robot clone traces out your path nearby. It combines electronics, geo-location technology and human interaction to create a truly original fun and engaging game.
Sing a Little Song
Sing a Little Song will bring a new form of birdsong to the city, guided and controlled by online interactions.
The Arc Project
The Arc Project accumulates, conserves, and offers the experience, of physical forms in the virtual world, creating the city’s augmented reality museum of life.
The Balloonometer asks the people of the city to remember their playfulness.
The City you Dreamed of
Tumbling out of the back of a re-appropriated tip-up truck will come huge building blocks, all colours and shapes. An open invitation to play, build your dream city, knock it down, and then build it again.